Download Understanding 3D Animation Using Maya by John Edgar Park PDF

By John Edgar Park

This is either a basic consultant for knowing 3D special effects in addition to a selected advisor for studying the basics of Maya: workspace, modeling, animation, shading, lighting fixtures, and rendering. every one bankruptcy first offers an preliminary notion, which information a confirmed process, earlier than supplying hands-on tutorials and initiatives. This method info how and why animation innovations paintings and explains easy methods to use Maya for growing refined, state of the art animations. the writer distills real-world event into precious tricks and step by step publications for universal projects.

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Extra info for Understanding 3D Animation Using Maya

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Typically, your scenes will become filled with tens or even hundreds of objects; your ability to select and manipulate those objects is greatly improved by descriptive naming. 6. 44. Highlight the name nurbsSphere1 by LMB-clicking it. Next, type the name body and press Enter on the keyboard. 7. Save the scene by clicking File > Save Scene. In the Save Window type modeling_chick in the File Name: field. Click the Save button. 8. We’ll create the chick’s head in much the same way. Click Create > NURBS Primitives > Sphere.

That said, it is convenient in many scenes to treat the grid like a floor, which is what we’ll do throughout this book. 43: Sphere positioned above grid 5. Next, we’ll move the sphere above the grid. With the nurbsSphere1 object still selected, choose the Move Tool from the Tool Box. 43). Remember to check the Channel Box to verify, or edit, the value you have changed. This is a good time to give the nurbsSphere1 object a more descriptive name. It requires a good bit of discipline to name your objects as you create them, but I promise that this effort will pay off.

Now, RMB-click the Translate Y channel name. 77. 6. You will see the Translate Y channel’s data field turn orange. This indicates that you have successfully set a keyframe. 7. Follow the pattern again. Time – set the Time Slider to frame 12. 8. Value – the ball goes up. 78). 9. Key – In the Channel Box, highlight the Translate Y channel name. RMB click-drag the channel and choose Key Selected from the dropdown menu. You’ve just placed two keyframes, which is the minimum requirement for some sort of animation to take place.

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