By Douglas Niles
You're a visitor of the count number, one in all your allies and the most powerful guy within the quarter. Your sojourn has been friendly, a pleasant swap after weeks of conflict. unexpectedly the courtyard less than your window is full of the noise of galloping horses. extra visitors? ~
You yawn as you glance out. yet those humans arriving glance extra like tax creditors than visitors. you opt to offer your awareness to whatever extra attention-grabbing, like dinner. ~
Relax whenever you can, buddy, simply because those new arrivals are approximately to steer you to a pink sailor, a comfortable Tower of Terror, and a river with an aching middle. ~
Sabre River features a whole crusade atmosphere, new NPCs, dungeon and wasteland encounters, and a mysterious tale.
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Extra info for Sabre River (Dungeons & Dragons, CM3)
You might require the players to undertake an extra quest of some sort in order to make up for their failure, especially if that failure was caused by their greed. On the other hand, you might decide that they have learned their lesson, and allow them to return to the Heart of the River and leave the sabre. If the PCs refuse to be heroes, powerful NPCs will send powerful agents to acquire the sword by whatever means are necessary and put an end to the curse. If the Sabre Does Its Work If the curse is removed, pure water once again spurts from the wormhole, and soon begins to clear the befouled lake.
The first wing attacks when the PCs enter the room. The second wing holds back and attacks three rounds later, trying to surprise any characters that have their backs turned. amount here equals 800,000 gp. 11. Babbling Brook From a hole in the ceiling of this long chamber, a considerable amount of water Sabreclaw wing (10): AC 2; HD 5**; hp 250 for wing; MV 120'(40'), 360'(120') flying; #AT 1 claw; D 1-12; Save F36; ML( 10; AL C; XP 425 each tumbles down to rush through a long trench leading to a hole in the floor at the opposite end.
He exists only to carry out the destruction of all civilization in the area. 31 Sabre (sword) +5 Alignment Lawful Intelligence 12, speech Abilities as Sabre 1. The sabre can attack by itself and move through the air as if flying. 2. The sabre can locate all secret doors within 10 feet up to 3 times per day. 3. The sabre can read magical writings and scrolls. 4. The wielder can inflict 4 times the normal damage for 1-10 rounds once per day. 5. The sword can detect all types of gems within 60 feet by pointing itself in that direction.