By Leigh Bardugo
The capital has fallen. The Darkling principles Ravka from his shadow throne.
Now the nation's destiny rests with a damaged solar Summoner, a disgraced tracker, and the shattered remnants of a once-great magical army.
Deep in an historic community of tunnels and caverns, a weakened Alina needs to undergo the doubtful safeguard of the Apparat and the zealots who worship her as a Saint. but her plans lie in different places, with the quest for the elusive firebird and the wish that an outlaw prince nonetheless survives.
Alina must forge new alliances and set aside previous rivalries as she and Mal race to discover the final of Morozova's amplifiers. yet as she starts off to solve the Darkling's secrets and techniques, she unearths a earlier that might without end adjust her knowing of the bond they percentage and the facility she wields. The firebird is the single factor that stands among Ravka and destruction—and claiming it will possibly price Alina the very destiny she’s struggling with for.
Ruin and emerging is the exciting ultimate installment in Leigh Bardugo's Grisha Trilogy.
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Additional info for Ruin and Rising (The Grisha, Book 3)
Adventurers sometimes find them, although nobody has ever discovered what they do. And since you can never take them off once you put them on, you might as well wear this one. And now, since there is nothing more up here on the mountain (not even another bear) and no way down except the way you came, you'd better go back to the Village at 4 and decide on some other course of action. 44 Something funny is happening. Well, perhaps funny isn't exactly the right word, since the lid of the casket is slowly opening and out of it is rising a slim, deathly pale figure in white gloves, evening suit and an opera cloak, staring at you with deep-set red eyes and smiling at you with top teeth so long they actually come down over his lower lip.
It tastes better than it sounds and will heal a double dice roll of LIFE POINTS each time you use it. Return to 97 and use any door. 69 A peculiar room this, peculiarly shaped and with a deep purple velvet curtain closing off the northern section. Cold, isn't it? There are little glittering crystals on the walls, like ice, except they are green and pink. You touch one curiously and promptly get a cold burn. This stuff is colder than ice, colder than anything you've ever experienced. You're shivering already.
So he lives here, in this oak tree. An eccentric wizard to be sure, since you know he also lives (sometimes) in a log castle and (sometimes) in a crystal cave. But not wishing to be left behind, you follow him quickly — almost too quickly since the running round and round the spiral staircase makes you feel distinctly dizzy. The staircase ends in a hallway and while there is no sign of Merlin you notice a doorway ajar and go in to find him seated at a table in the middle of a surprisingly comfortable room, hunched over a large crystal ball which is emitting a weird bluegreen light.