Download Realistic Architectural Visualization with 3ds Max and by Roger Cusson PDF

By Roger Cusson

Convey new realism in your visualizations with a command of the 3ds Max toolset. 3 step by step tutorials show external and inside, day and evening lights scenes. You research the nuts and bolts of uploading versions from CAD courses, lighting fixtures, utilizing mr shaders and fabrics, and optimizing your renders. psychological ray is made basic with an available description of its instruments.

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0 will dramatically increase the rendering times. Weight: Invigorates the “Diffuse Bounces” prominence. 0. fgm). Generating a Final Gather Map file is a time- and memory-saving operation that can have a number of applications. , self-illumination glow material using FG, or displacement map)—generating a FG Map file will save time, as 3ds Max Design will bypass the FG calculation step to render the image. Reuse (FG and GI Disk Caching) If you run out of memory while computing the Final Gather process of a high-resolution image (300 dpi), the best way to overcome that problem is to rollout save the Final Gather map into a low-resolution image such as 320 � 240 pixels and reuse it on your final high-resolution image.

Self Illumination Color: This map allows you to add a bitmap or procedural map to the Self Illumination Color map channel (Filter color). When the Self Illumination (glow) function is on and a bitmap or procedural map is applied to the filter color map, the Self Illumination Color toggle is automatically connected as an instance to the Self Illumination (glow). 18 Utility Bump Combiner The Utility Bump Combiner is a special shader in mental ray that combines an exist­ ing mental ray material with three indepen­ dent bump map channels that can have their own maps and strengths.

By sliding it either to the left or right, you will ultimately determine the rendering time (Draft = fast; Very High = very slow). It is strongly advised to keep the preset as custom, as generally you may only require adjustment of 1 or 2 values of the Final Gather parameters. Project FG points from camera position (best for stills): This Final Gather preset is designed to work very well with still cameras only, as FG points are computed from scratch per frame. If you were to use this preset for animated cameras, lights, or objects, you could encounter flickering FG artifacts on the render.

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