Download Official Advanced Dungeons and Dragons Battle System: by Doug Niles PDF

By Doug Niles

AD&D conflict procedure

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Units may be set up in any allowable formation. Spells may be cast before the actual battle begins. Be sure to keep track of duration of all precast spells. If space is available, the battlefield may be extended 12" to the north. This is especially useful if the Optional Rule, below, is used. The battle ends in a victory for the Landforce if all enemy figures are killed or routed off the field. The battle ends in a victory for the Main Body if all enemy figures are killed or routed off the field and if the Main Body has at least 30 figures left.

Terrain/troop modification and concealment spells are of two types: illusions and real changes. Illusionary modifications are treated like other illusions. Whether the modification is real or not, place terrain pieces, counters, or figures on the tabletop to show the effect. Place Magic markers to simulate temporary effects. To simulate a wall of fog or similar obscurement spell, you can use a Dungeon Masters Screen to conceal the troops hidden by the wall. Until the wall dissipates, all movement behind the wall cannot be seen by the enemy player.

3] COMBAT. " This gives them a maneuverability class one worse than normal. For every man-sized weight equivalent in "bombs" dropped, 2d6 damage is caused. Regardless of a victim's armor class, a bomb dropped from low altitude hits as if the victim were AC 10, a bomb from medium altitude hits as if the victim were AC 8, and a bomb from high altitude hits as if its victim were AC 4. If magical or special "bombs" are to be When a unit in flight attacks a unit on the ground, the unit on the ground used, the referee or other players must define their effects in advance.

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