By John Kundert-Gibbs
I've got reviewed this ebook on a number of events trying to find goods which could support me perform a little scenes. i've got stumbled on that it does little or no that will help you produce any of the various renders which are displayed. while you're sought for a step by step educational on the way to do those scenes, you're looking on the flawed booklet. Like one of many prior reviewer, I too have taught Maya at one of many faculties within the North East.
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Extra resources for Maya: Secrets of the Pros with CDROM
If you are working within the context of a class, be prepared to give this as a presentation to your classmates. If you are an independent learner, round up some friends and have them role-play studio executives (cigars optional). Imagine that your audience has a very short attention span. Keep in mind the following points and be prepared to act out key portions such as your story’s climax. Do not talk about why you chose to create the animation or about its techniques, camera shot decisions, or any other extraneous information during the initial story pitch.
Again, try to create a final composition where the line of action proceeds across the screen, ending about two-thirds of the way across the frame and avoiding symmetry. This shot goes from frames 250 to 400 (five seconds). 1. Select Create > Cameras > Camera and Aim. 2. Repeat steps 3 to 8 in the preceding section to rename the camera parts. Change camera1_group to mediumShotGroup, camera1 to mediumShotCamera, and camera1_aim to mediumShotAim. Chapter 1 The Animation Production Process 29 3. Select the mediumShotCamera and, in the Channel Box, type Translate X = 64, Translate Y = 12, and Translate Z = 44.
When the foot is passing, you set a breakdown key for the passing foot. You will learn how to set a breakdown later in this chapter. 1: LIGHT AND HEAVY BOUNCING BALL ANIMATION Now that you have a set of physical principles and a set of animation techniques, you can combine the two to create a simple animation. Your animation will feature two balls, both starting out dropping from a similar position. One of the balls is large and heavy; the other smaller and 50 Maya 2008 Character Modeling and Animation: Principles and Practices lighter.