By Gary Oliverio
Maya eight personality Modeling takes a special method of modeling because it breaks down personality construction utilizing an easy-to-follow formulation that makes the educational strategy much less daunting. the writer provides an summary of modeling fundamentals after which indicates the best way to block out the physique, form physique elements, upload info, and create joints and controls utilizing Maya eight. by the point you ve entire the ebook, you ll have created a determine that's textured, rigged, and able to be lively. With this publication: comprehend the development blocks of modeling, together with quads, part loops, normals, UVs, and mapping. notice how modeling through formulation eases the nature construction method. the way to create a UV format that makes texturing more uncomplicated. the way to position joints and controls and dermis your personality so it deforms correctly while lively. spouse CD incorporated with the pictures from the ebook, Maya documents to aid construct the nature, AVI videos that exhibit the modeling technique in actual time, and Mel scripts for fitting a personality modeling software menu which could enhance the consumer s workflow!
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Additional resources for Maya 8 Character Modeling (Wordware Applications Library)
Once you nail down this approach you are going to see vast improvements in your finished model. The key to using the Sculpt Geometry tool effectively is to use what I call the “touch and click” method. What I mean by this is that as soon as you touch the model, click and release the left mouse button. This is the way to control the effect of the operation. You will find this most useful when using the Sculpt Geometry Tool | Smooth operation. When using the Sculpt Geometry Tool | Pull operation, don’t be afraid of moving the geometry out too far.
Extrude Face — Accesses the Extrude Face tool. Extrude Faces Separately — Extracts each selected face individually. Extrude Edge — Accesses the Extrude Edge tool. Merge Vertex — Accesses the Merge Vertices option box. Collapse Edge — Accesses the Collapse tool. Delete Vertex — Accesses the Delete Vertex tool. Delete Edge — Accesses the Delete Edge tool. Append Poly — Accesses the Append to Polygons tool. Cont. Edge — Accesses the Edge Loop Utilities | To Edge Loop option. Border Edge — Selects the border edge of a geometry.
It will clear out any extraneous nodes that are left in your scene. Maya is notorious for accumulating nodes that are no longer associated with anything currently in the scene. The Clear Dead Nodes script will get rid of these nodes and then save your nice and clean file. Wrap-Up So in review, we learned some of the little tricks to creating models that are entirely quad based. We also discussed some of the issues that might crop up while you model and what to do to resolve them. We also talked a bit about the types of mapping available.