By John Kundert-Gibbs, Peter Lee, Dariush Derakhshani, Eric Kunzendorf, Lee, et al Kundert-Gibbs
Savvy—n. functional information. Maya, the most appropriate high-end 3D software, is so strong that not anyone masters it with no aid. Maya five Savvy—a thorough replace to Maya 4.5 Savvy—is written for the Maya person seeking to improve their abilities to the subsequent point. operating all through this booklet is a totally new, cohesive, expertly equipped animation venture that teaches particular Maya talents and, while, supplies precious hands-on publicity to the whole animation construction method. Staged aid records suggest so that you can start and finish paintings in this undertaking wherever you like—which in flip capacity you could learn this booklet conceal to hide or use it as a reference, dipping in anywhere you would like info on or perform with particular modeling, animation, and rendering thoughts. in all places you turn,you'll locate specialist recommendation at the most modern Maya good points, time-saving shortcuts, and complicated functions. assurance comprises: center Maya: interface briefing, plus making plans, writing, and storyboarding your animation. Modeling: NURBS, polygons and subdivision surfaces, personality modeling. Animation: paths and bones, deformers, binding, Trax, inflexible physique dynamics, MEL scripting, particle animation, expression-driven animation. Output: rendering structure, rendering, shading and texturing, lights, detailed mild results. complicated instruments and strategies: Paint results, ramps and volumes, delicate physique dynamics, Fluid results, Fur, fabric. Note:CD-ROM/DVD and different supplementary fabrics usually are not integrated as a part of booklet dossier.
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Additional resources for Maya 5 Savvy
19) for component masking, plus a menu of actions you can perform on the object (such as templating or untemplating it). By selecting Control Vertex (for example) from this pop-up menu, you can easily move into component-selection mode for CVs and begin manipulating your CVs. To return to object mode, press the F8 key twice. Although the contextual menu method is quick and easy, it does not give you access to all the component types. To choose a component 19 20 ■ C H A P T E R 1 : T H E M A Y A I N T E R F A C E type that’s not listed in the pop-up menu, you need to use the Status line.
Because the perspective window has the most options (you can rotate, or tumble, the view as well as zoom and translate), let’s quickly look at how to maneuver in the default perspective window. Open a new scene in Maya; then hold down the Alt key and the left mouse button and drag the mouse around. The scene should spin around as you drag the mouse. If the scene does not rotate as you drag (you might see the cursor become a circle with a line through it), you could be in an orthographic view, which does not allow rotations.
To view the scene through this new camera, choose Panels ➔ Perspective ➔ camera1. 4. To fill the screen with one of the orthographic views, click in it (to select this window), and press and release the spacebar again. Being able to switch quickly between view layouts and window sizes greatly speeds up your workflow in Maya, because no extensive menu selection process is required. To switch views in Maya without losing your current selection, MM or RM click in the view you want to activate (for example, the front view), and then press the spacebar.