By Jim Lammers, Garry Lewis
With the strong 3D modeling application Maya five, you are restricted simply via your individual mind's eye. To set it loose, glance no extra than this vital consultant! In those pages, veteran animator Jim Lammers (who introduced existence to the Sony/Tristar movie Starship soldiers) takes you from a assessment of 3D basics to full-blown Maya five content material production. within the technique you are going to know about Maya's interface and instruments; modeling with NURBS and polygons; employing fabrics and textures; rendering stills and animations; utilizing particle platforms, dynamics, and paint results; and extra. by means of detailing not only how Maya works however the 3D ideas and basics that advisor its use, this quantity may have your growing courageous new worlds of your individual very quickly. additionally incorporated is whole assurance of all of Maya 5's new positive aspects, together with greater rendering concepts and never-before-seen atmospheric results made attainable by way of extensions to Maya Fluid results. A spouse CD contains video-captured videos that stroll you thru each instructional within the booklet.
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Additional info for Maya 5 Fundamentals
For example, a typical small 640x480 pixel color image contains 307,200 pixels, and each pixel has a data byte for each of its red, green, and blue colors. The raw file size is, therefore, 921,600 bytes! This size issue was a real problem in early computer graphics, but data compression techniques (described in "Image File Formats," later in this chapter) and the ever-larger-capacity computer have solved that problem. Both types of graphics files come into play in Maya. You might need to create a logo from line art, create text from a font, or import a 2D floor plan from a drafting program like AutoCAD.
Some elements of the interface are explained in more detail in the following sections. If the need or use for some features seems hard to fathom, just file it away for future reference. As you get the bigger picture, the logic of this layout will make more sense. 1. The Maya interface. 1, at the top is the title bar, followed by the menu bar features common to all computer applications. The Status Line contains most of the toggles and buttons used for object manipulation and frequently used functions, such as the Quick Render button (the director's clapboard icon).
These are a few of the more important panel menu items: • Under the View menu, you'll see options for Look At Selected, Frame Selected, and Frame All. These options are helpful for finding an item and focusing on it. The Look At Selected option centers the selected object in the view. Frame Selected (hotkey: f) centers the object and zooms to the object's extents. Frame All (hotkey: a) centers and zooms the extents of all displayed objects in the currently active panel. These same hotkeys apply in other types of Maya panels, such as Hypershade.