By Perry Harovas
Maya is an all-in-one intuitive 3D software for modeling, rendering, and animating 3D productions. while this product was once first published, it used to be greeted with sparkling reports from either clients and the media praising its velocity, complete instrument set, and straightforwardness of customization and extensibility. immediately, the one method to research all features of this advanced application is to take pricey education classes - there's nice call for for a publication at the basics of Maya. electronic artists are certain to enjoy learning Maya whole 2. The e-book encompasses a full-color insert illustrating the real results of the ideas proven, plus a CD with 3D Gallery, a meeting of 3D rendering and animation venture demos, plug-ins, and net hyperlinks to animation assets.
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Additional resources for Mastering Maya Complete 2
First, we need to create our emitter. Select the nozzle on the rocket this will be the emitter s parent, forcing the emitter to go along for the ride when the rocket launches. In the Dynamics menu set (the top-left pop-up menu), choose Particles Ø Add Emitter Ø. 3. Twirl down the Emission Direction arrow, and set the DirectionY to 1 (so the emitter points downward). Twirl down the Emission Speed arrow and set the Speed to 60. Finally, click Add and Close. You now have a particle emitter attached to the nozzle of the rocket.
In the top view (with the light still selected), from the panel menu at the top of the top view panel, choose Panel Ø Look Through Selected to change the view to show what the light sees (nothing at this point). Rotate the view until the rocket is centered in the view (hold down the Alt key and drag with the left mouse button). To return to top view, choose Panel Ø Orthographic Ø Top. bkid=607&chnkid=400094751 (2 of 3) [11/27/2000 8:19:32 PM] Books24x7 Mastering MAYA Complete 2 8. To see how your scene is lit, press the 7 key again.
23. Be sure the rocket group is still selected (check to see that its name is showing in the Channel box); then press the Insert key. Move the pivot point down (using the green handle) until it is below the bottom of the nozzle. Moving the pivot point will be important when we animate the scale of the ship (otherwise the ship will scale around its middle, instead of its bottom). Be sure to press the Insert key again when you are done moving the pivot point. Save your work. bkid=607&chnkid=682783349 (9 of 10) [11/27/2000 8:18:49 PM] Books24x7 Mastering MAYA Complete 2 24.