Download Mastering Autodesk Maya 2015: Autodesk Official Press by Todd Palamar PDF

By Todd Palamar

Extend your abilities with whole Maya mastery studying Autodesk Maya is the last word consultant to the preferred 3D animation software program. writer Todd Palamar attracts on his vast expert animation adventure to assist readers take their Maya abilities to the subsequent point. Written when you already recognize the fundamentals of this huge, immense software, the booklet covers complicated issues options for modeling, animation, texturing, and visible results. absolutely up-to-date to mirror Mayas most up-to-date good points, the publication takes a hands-on method of guideline, delivering readers with a various set of tutorials designed by way of real-world execs to show off 3D animation and visible options utilized in settings. entire and accomplished, the publication makes a very good table reference for the operating animator, and is a perfect source for these looking Maya certification. the original blend of demanding fabric and sensible guide make this unique advisor the last word Maya guide. themes contain: Animation utilizing inverse kinematics, keyframes, and deformers not easy floor and natural modeling right rigging recommendations, and dealing with Maya Muscle Xgen, Paint results, and rendering with psychological ray Texture mapping, compositing, nParticles, and extra digital filmmaking and scene administration the main advanced abilities are lifeless in the event that they cant be utilized, so the ebook emphasizes the sensible, daily makes use of of every ability, and discusses which strategies most sensible healthy which situation. For the pc animation specialist looking a closer mastery of this well known animation application, getting to know Autodesk Maya is a wonderful funding sooner or later of your occupation.

Show description

Read Online or Download Mastering Autodesk Maya 2015: Autodesk Official Press PDF

Similar 3d graphics books

Introducing 3ds Max 9. 3D for Beginners

Game and feature-film artists have used 3ds Max to create Halo 2, King Kong, Myst V, and extra. you can now harness this renowned animation software program with the transparent, step by step directions during this easy-to-follow advisor. This publication breaks down the complexities of 3D modeling, texturing, animating, and visible results.

The Algorithmic Beauty of Sea Shells

The styles at the shells of tropical sea snails usually are not purely compellingly appealing but additionally inform a story of organic improvement. the ornamental styles are files in their personal genesis, which follows legislation like these of dune formation or the unfold of a flu epidemic. Hans Meinhardt has analyzed the dynamical techniques that shape those styles and retraced them faithfully in machine simulations.

Learning Autodesk Maya 2009

Обучение Autodesk Maya: это книга, которая предлагает студентам практический подход к обучению, как использовать майя, ведущий инструмент в отрасли 3D-анимация и эффекты программного обеспечения. Вы будете работать с реальной съемкой фильма, интерактивные учебные материалы и шаг за шагом уроков понимать основы моделирования, текстурирования, анимации и визуальных эффектов

3ds Max Modeling for Games. Insider's Guide to Game Character, Vehicle, and Environment Modeling

The booklet will supply insider assistance, traps, and strategies on how you can create 3d resources to be used in desktop video games and simulation structures. The ebook will include a chain of tutorials, beginning with easier versions and relocating as much as extra complicated builds. because the publication involves us without delay from profitable video game artists inside advertisement online game improvement circles (Gahan + members) aspiring video game artists also will locate prepared insights on the best way to get forward within the online game undefined, i.

Additional info for Mastering Autodesk Maya 2015: Autodesk Official Press

Sample text

When an object is a child node, it inherits its position, rotation, scale, and visibility from the parent node. When you have multiple objects selected, the last object selected becomes the parent. In the Outliner, you’ll notice that the housing node has a plus sign beside it and the gunBarrels node is not visible. The plus sign indicates that the node has a child node. 8. Click the plus sign next to the housing node to expand this two-node hierarchy. The gunBarrels node is now visible as the child of the housing node.

The rectangle turns gray when deselected. 5. Move the mouse over the rectangle labeled pCube and then right-click. Choose Rename from the pop-up window. Rename the cube myCube. indd 10:56:24:AM/06/27/2014 Page 3 | 3 4 | CHAPTER 1 WORKING IN AUTODESK MAYA Interactive Creation By default Maya creates objects using the Interactive Creation method, which allows you to draw on the canvas as you create your geometry. To turn this feature off, choose Create ➢ Polygon Primitives, and deselect the Interactive Creation option at the bottom of the menu.

Throughout this book we will use it constantly. Make sure you are comfortable with the core concepts of how to switch between node settings using the tabs as well as how to change the available values. Working with Shader Nodes in the Hypershade The Hypershade, as the name suggests, is similar in function to the Hypergraph. It gives a visual display of how nodes in a Maya scene are connected. The Hypershade is mostly concerned with shaders—nodes used to define the color and material properties of renderable objects in a scene.

Download PDF sample

Rated 4.45 of 5 – based on 34 votes