Download Java CGI HOWTO by Silber D.H. PDF

By Silber D.H.

This HOWTO rfile explains how one can manage your server to permit CGI courses written in Java and howto use Java to put in writing CGI courses. even supposing HOWTO records are targetted in the direction of use with the Linuxoperating approach, this actual one isn't really dependant at the specific model of unix used.

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The separation of the model and its simulator serves a similar purpose. The algorithms contained within the simulation engine are designed for a specific class of systems. They can therefore be built, tested, and maintained without reference to any particular system. Test cases for the simulation engine will consist chiefly of simple models with behavior that can be deduced by hand calculations or with another simulator that is known to be correct. This is also an advantage for the modeler; the definition of the class of systems presumed by the simulator is a guarantee of how it will function.

They encapsulate structure: the components and linkages in a multicomponent system. The tank’s computer and the tank itself are network models. The simulation engine operates on the interfaces provided by these two types of components. An atomic model has methods for computing its output from its current state and for computing its next state from its current state and input. A network model has methods for retrieving its set of components, for transforming output from its components to inputs for its other components and outputs from itself, and for transforming its inputs into input for its components.

The Bag is a generic class for unordered collections of objects. It is used to supply input to and obtain output from the Atomic model. , Ref. 60). It has methods to insert and remove objects, iterate through the contained objects, and determine the number of objects in the container. The EventListener can be registered with the Simulator, which will notify the listener when the model produces output and changes its state. The EventListener has two abstract methods: stateChange and outputEvent.

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