Download Introducing Maya 2011 by Dariush Derakhshani PDF

By Dariush Derakhshani

A pragmatic, step by step consultant to Maya 2011Four earlier variants can’t be mistaken: this publication is the fitting advent to 3D and Maya. discover ways to construct and animate your individual electronic versions and scenes with step by step guideline and enjoyable and useful examples, whenever you draw concept from the awesome examples incorporated from gifted Maya clients. You’ll create an easy animation of the planets within the sun procedure, learn how to version a human hand and an ornamental box—among different projects—and grasp all crucial tools.Provides an intensive, step by step advent to Maya 2011 Explains the middle strategies of CG and dealing in 3D Covers modeling, rigging, HDRI lighting fixtures, psychological ray rendering, and extra presents undertaking documents on CD and walks you thru the construction of numerous tasks; the CD additionally contains photos, videos, and scene records incorporates a colour insert with pages of outstanding examples from gifted Maya novices construct your Maya and animation abilities from the floor up with this sensible, thorough guide.Note: CD-ROM/DVD and different supplementary fabrics will not be integrated as a part of e-book file.For teachers: educating supplementations can be found for this name.

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When they land, they need to bend a bit at the knees and waist ■ 27 28 ■ Chapter 1: Introduction to Computer Graphics and 3D to stabilize their landing. In the same way, a cape on a jumping character will continue to move even after the character lands. The axe tutorial in Chapter 8 will give you a chance to implement these two concepts. Physics In Chapter 12, “Maya Dynamics and Effects,” you’ll see that one of Maya’s most powerful features is its ability to simulate the dynamics of moving objects.

Space is defined in three axes—X, Y, and Z—representing width, height, and depth. The three axes form a numeric grid in which a particular point is defined by coordinates set forth as (#,#,#), corresponding to (X,Y,Z), respectively. At the zero point of these axes is the origin. This is at (0,0,0) and is the intersection of all three axes. The 3D space defined by these three axes is called the World axis, in which the XYZ axes are fixed references. The axis in World Space is always fixed and is represented in Maya by the XYZ Axis icon in the lower-left corner of the Perspective windows.

To orbit, hold down the Alt key and the LMB. This move is called a tumble. You can’t tumble your view in an orthographic panel. Alt+Ctrl+click and drag Dollies your view into the screen area specified in your mouse drag. Hold down the Alt and Ctrl keys while using the LMB to outline a window in the panel to execute this bounding box dolly. dolly This action is commonly referred to as a window zoom in other applications. You Put the U in UI S h O r TC U T S T O N aV i G aT i N G (continued) The ViewCube This part of a panel’s interface lets you easily change your current panel view from, for example, perspective to side, top, and back to perspective with just a click.

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