By Jaime & Lea Poniachik
The strategies to those tantalizing teasers take good judgment, no longer nice wisdom of deep matters. tricks and clues can be found alongside the best way, and so are the solutions. 60 illustrations.
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Additional resources for Hard-to-solve brainteasers
Any PCs with animal companions, war dogs, etc. ) will be kept safely out of the fight. Horses cannot be brought into the arena, and will do the PCs no good given the fight scenarios anyway. In each bout, there will be one opposing gladiator for each hero. Marius and Mariel each count as one opponent, but they will only appear if both are present. Statistics for the NPC gladiators at APL 4, 7 and 10 are presented in Appendix I. Note that the PCs do not get to keep or sell any of the equipment belonging to defeated NPC gladiators, so it is not included in the Treasure Summary.
She is waiting for the right group of adventurers to arrive and ally with them to strike it rich. She will freelance and spy, sell information, or steal items for the right price, but is not evil or totally unscrupulous. She will not do anything to anger Famke’ or Sylab, and realizes that she can be “removed” for not acting carefully and with discretion. She strongly suspects that Bernarr is the murderer and will try to sell this information, especially to fellow adventurers. Uzinda, Head Slave Keeper, Female Half Orc Fighter8: CR 8; Medium-Size Humanoid (5 ft.
She came to Sicaris for the larger crowds (and larger 30 T H E B L O O D Y S A N D S O F S I C A R I S pay). It is normally forbidden by the Yhing-heer for women to fight, so Dretta is treated in all respects by her people as a man. Ruhar Mankiller, Gnoll Gladiator, Male Gnoll Barbarian5/Gladiator2: CR 8; Medium-Sized Humanoid; HD 2d8+4 (Gnoll) plus 5d12+10 (Barbarian) plus 2d10+4 (Gladiator); hp 82; Init +2 (Dex); Spd 40 ft. (20 ft in Bandedmail), AC 18 (Bandedmail (+6), Natural Armor (+1), Dex (+2); Atk +14/+9 melee (Bladed gauntlet, 1d6+4/13-20), +12/+7 ranged (masterwork shortspear, 1d8+4/x3); SQ Darkvision 60 ft, +1 natural AC, Uncanny dodge (Dex bonus to AC), Uncanny dodge (Can’t be flanked), Rage (2/day), Fast Movement, Improved feint, Study opponent +1; AL CE; SV Fort +13, Ref +3, Will +2; Str 19, Dex 14, Con 15, Int 10, Wis 12, Cha 14.