Download Essential LightWave v9: The Fastest and Easiest Way to by Steve Warner PDF

By Steve Warner

Comprises spouse DVD with trial types of LightWave v9.2! crucial LightWave v9 bargains an remarkable advisor to LightWave 3D. Written to aid clients quick take keep an eye on of the software program, this booklet is stuffed with easy-to-understand factors, time-saving information and tips, and precise tutorials on approximately each point of the software program, together with the hot positive aspects in LightWave v9.2! Key good points: learn how to version, gentle, floor animate, and render in the first seven chapters! grasp the LightWave v9 Node Editor for complicated surfacing, texturing, and deformations. learn how to version with polygons, Catmull-Clark/Subpatch SubDs, and splines. discover the secrets and techniques of distortion-free UV mapping and top of the range texturing. discover ways to seamlessly composite 3D items with real-world photographs. Create professional-quality personality animation utilizing FK, IK, and IK Booster. improve your animations with expressions, particle results, and dynamics. manage a render farm to tear via advanced rendering projects.

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Extra resources for Essential LightWave v9: The Fastest and Easiest Way to Master LightWave 3D

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Modeler Toolsets On the left-hand side of Modeler’s interface is a column of tools. The tools you see are directly linked to the tabs at the top of Modeler’s window. 22 Figure 2-38: The Create menu tab. Figure 2-40: The Multiply menu tab. When the Create tab is active at the top of the screen, the primary set of tools used to create geometry are displayed. This includes “primitives” such as boxes, balls, and cones as well as text, points, polygons, and curves. Note Any time you see a pop-up menu with “More” on it, that means there are additional tools that aren’t being displayed because of the screen size.

They allow you to create object hierarchies for animation. They even allow you to perform complex modeling functions such as Booleans and Rail Extrusions. Objects LightWave keeps a running list of all objects open in both Modeler and Layout. The current object’s filename is shown in the Current Object pop-up menu. Figure 2-20: The Layer controls are easy to use but have a tremendous amount of power. Layers can exist in one of four possible “conditions”: • • A layer can be empty with nothing in it.

Now click on the New Group button to the right of the window. A new tab appears in the interface and a new group (appropriately called “New Group”) gets added to the tree. T h e L i g h t Wa v e S u i t e 5. Repeat this process for any other tools you’d like to have a button for. You can remove tools from the interface by selecting them and clicking on the Delete button. This will not remove the tool from your computer; it will only delete the button from the main interface. 2. 3. 4. Figure 2-60: You can use the Edit | Edit Menu Layout command to completely customize the interface.

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