By Timothy Albee
This ebook explains even the main complicated suggestions and instruments a LightWave artist must comprehend, in a fashion that is smart.
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Additional resources for Essential LightWave 7.5
Figure 2-92: Plug-ins can also be added through the Edit Plug-ins window brought up using Layout | Plug-ins | Edit Plug-ins. 45 Chapter 2 · · · · · · · · · · · · · · · · · · · · · · · · The Hub The best thing to do at times like this is make sure you save a revision of your work (or zip up an archive of your files before saving over them — just in case) and reboot your machine. But sometimes when a reboot is impractical or you really need to be running Layout or Modeler solo, you can disable the Hub.
The Objects menu tab (Figure 2-79) gives you access to many of the options found in the Object Properties window. The Lights menu tab (Figure 2-80) gives you access to almost all of the options found in the Light Properties window. Note The bottom viewport in Figure 2-79 shows a Schematic view of all the items in the scene. Schematics are covered in depth in LightWave 3D 7 Character Animation (Wordware Publishing). In short, they help to break your scene into bits and pieces that conform to your personal preferences for visual organization.
Figure 2-66: Bone Weight Shade shows the effect your object’s bones have on its mesh. Colors are determined by the bone’s color, and the blending shows the effect of the various Bone Weight Maps that limit the bone’s influences. 32 You can activate Center Current Item to find an item and then deactivate it, moving your view around to bring in things on the periphery. It’s easy to forget you’ve got Center Current Item active when you get into noodling details. If Center Current Item is active when you switch to another item, that new item will then be centered in that viewport.