By Darren Brooker
Lights is the single factor that makes or breaks any CG setting. This inspirational ebook and DVD offer you every thing you want to create convincing CG lightin; from the innovations and theoretical elements to the concepts and methods which are crucial in a construction surroundings. the beautiful colour illustrations through the publication illustrate simply what might be performed, whereas the tutorials exhibit you precisely tips to do it.
Every ounce of thought is sponsored up with functional tutorials, utilizing the unfastened trial types of 3ds Max and Combustion provided at the better half DVD. The tutorials take you from the basics of lighting fixtures, all through to complex suggestions with many new sections, together with ones that conceal radiosity options, rendering with psychological ray, and compositing.
Certified by means of Autodesk, Darren Brooker's new version teaches the genuine tools in the back of real-world paintings. if you would like a one-stop grasp type in CG lighting fixtures, or if you happen to simply are looking to brush up in your latest talents - then this booklet includes every little thing you wish.
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Additional info for Essential CG Lighting Techniques with 3ds Max
This makes them very attractive for users who are looking for ultra-realistic and physically-accurate renderings (so accurate that lighting analysis is also possible). Though these lights can be used with the scanline renderer, particularly within the two advanced lighting modes that the scanline features – Radiosity and Light Tracer – these two modes are gradually becoming obsolete due to the development effort being put behind mental ray. Radiosity is the scanline mode which photometric lights operate best within and though it is relatively processor-intensive and relatively slow to render, it is simple to set up and the results can be very realistic, which is part of the appeal.
This technique involves targeting a spotlight at the base of the object where the fake shadow is to appear. This light should be set to not cast shadows and the object that is to cast the shadow should be excluded from the light’s illumination. Adjusting the Multiplier to a negative number will darken the area at the object’s base rather than lighten it. Adjusting the hotspot and falloff will control the falloff of this negative illumination, which will control how soft-edged this ‘shadow’ appears.
The use of shadows-only lights also gives you more individual control over the shadow’s color, saturation and so on, without having to alter the scene’s lighting. Furthermore, as touched on previously, these lights, when used selectively to cast shadows in restricted areas, can provide a very controllable and 55 56 ESSENTIAL CG LIGHTING TECHNIQUES WITH 3DS MAX efficient solution in large illuminated areas of a scene that can first be lit with a light set not to cast shadows. If you do look in 3ds Max’s help files for shadows-only lights, you won’t find anything.