Download Endless Armies (AD&D Forgotten Realms Maztica Module FMA2) by Jeff Grubb PDF

By Jeff Grubb

Deep in the center of the jungles of a long way Payit is a urban misplaced to time and the trendy humans of Maztica. some time past deserted through its humans, it holds a dangerous mystery deep underneath its ruined floor, a mystery held secure via a tribe of inhuman guardians. A mystery that has remained inviolate beforehand. A cleric of the church of Helm has disappeared. a section of a map to the misplaced urban of Ixtzul has been chanced on. nice armies of ants practice lethal assassinations. And within the jungle, a brand new chief has seemed, promising strength to people who stick to her into the forbidden vale. Now the heroes needs to stick to besides, to uncloak the secret and stop the unleashing of a perilous strength at the floor global of Maztica, a strength that threatens either humans of Payit and the novices' civilization in Helmsport. may still the heroes fail to defeat the never-ending armies in their foe, all in Maztica will perish!

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Additional resources for Endless Armies (AD&D Forgotten Realms Maztica Module FMA2) (Advanced Dungeons and Dragons, 2nd Edition : Forgotten Realms Accessory)

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All non-bacars are slain. Use of creeping doom where applicable. Capture: As for Attack, but the targets are to be knocked unconscious and taken alive. If the creeping doom is used, it is to herd the target to the bacars. Track: Used against a retreating foe. The prey is to be tracked down. If possible use the creeping doom. All other potential targets are ignored unless they attack the trackers. Once captured or slain, the trackers return to Ixtzul. Maintain: The most common function of the bacars when not involved in battle, they patrol the grounds, cleaning up bits of vegetation and debris, checking with their antennae to maintain the wards that hold the Star Worm.

Their base Intelligence is 6. For each additional bacar within 20’, however, the collective Intelligence is raised by one, so that a party of 3 bacars have Average Intelligence of 8, and 6 bacars are Very intelligent (11) At the Very Intelligent level, they begin to use their weapons, including long obsidian knives (1-3), macas (1-8) and slings (1-4). When using macas, the bacars use shields, raising their Armor Class to 4. When using slings or knives, they do not use shields, but they wield two knives at the same time.

If the queen is slain, the bacars lose their telepathic abilities. They act as individual monsters, attacking when attacked or hungry. Killing the queen also breaks the bonds holding H’Calos the Star Worm in check. H’Calos CLIMATE/TERRAIN: FREQUENCY: ORGANIZATION: Tropical (Ixtzul) Very rare (Unique) Singular ACTIVITY CYCLE: DIET: INTELLIGENCE: Any Omnivorous Low (4) TREASURE: ALIGNMENT: NO. APPEARING: Hx3 Chaotic neutral 1 ARMOR CLASS: MOVEMENT: HIT DICE: - 3 9 (6 burrow) 20 THAC0: NO. OF ATTACKS: DAMAGE/ATTACK: SPECIAL ATTACKS: 1 1or4 2-20 or 1-6/1-6/1-6/1-6 Swallow, fear SPECIAL DEFENSES: MAGIC RESISTANCE: SIZE: MORALE: XP VALUE: Immune to gas, fire 20% G (100’ long) Fanatic (18) 20,000 H’Calos is a (hopefully) unique creature found in Maztica.

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