By Jason Patnode
Книга personality Modeling with Maya and ZBrush personality Modeling with Maya and ZBrush Книги Maya Год издания: 2008 Формат: pdf Издат.:Focal Press Страниц: 409 Размер: forty-one ISBN: 10 Язык: Русский0 (голосов: zero) Оценка:Create plausible CG personality types with this particular ebook. Thestunning colour pictures convey simply what you could in attaining, and the specific step by step tutorials convey precisely the best way to in achieving them. each procedure and tip is subsidized up with sensible tutorials, utilizing the types, to supply a crash direction to this very important ability. Jason Patnode takes you from low to high-resolution modeling - supporting you span the space among online game and movie talents. in keeping with Maya 2008 and ZBrush 3.0. Youll examine: Pipeline and modeling guidance evaluation of Maya advent to ZBrush modeling proposal artwork Anatomy making a game characterCreating a hyper-real personality making a photo-real personality UVs and texturing the way to create a demo reel* grasp expert strategies and workflow methods with transparent, easyto keep on with tutorials* Interviews with execs attach the recommendations to actual worldworkflow and applicationsJason Patnode - personality Modeling with Maya and ZBrush
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Extra resources for Character Modeling with Maya and ZBrush: Professional polygonal modeling techniques
After you’re finished using the lattice you will need to select the mesh and delete its history. Before you begin modeling, you’ll want to have concept sketches and a minimum of front and side orthographic views of the character you plan on building. The concept sketches are for visual reference during model construction. The orthographic views, though, will be used directly in Maya to help you create your model. First, you will need to scan your orthographic drawings. Next, you will need to bring the scanned images into Maya for use as a template to build your model.
2. Select the cylinder and click on DeformϾCreate NonlinearϾBend. This will add a deformer to the mesh. FIGURE 2-40 Nonlinear deformers. FIGURE 2-41 Bend deformer. 31 Character Modeling with Maya and ZBrush 3. If the deformer is oriented in the wrong direction, you can select it in the outliner and rotate to the correction position. FIGURE 2-42 Locating the deformer in the outliner. 4. Adjust the bend deformer options in the channel box. Curvature will bend the cylinder in a way that would take forever using other methods.
It’s important to add detail in small amounts to keep the mesh easier to work with. The extrude modeling method that we use is really good for that. FIGURE 2-66 46 Extrude to center of the belly. Overview of Maya 13. You will notice that anytime you extrude along the center YZ axes, a polygon is added. This needs to be deleted. Anytime a face is created in an area that lies hidden within the boundary of the mesh, it should be deleted or it can cause problems with the geometry later. FIGURE 2-67 Extra face to delete.