By Lucio Tommaso De Paolis, Antonio Mongelli
The 2-volume set LNCS 9768 and 9769 constitutes the refereed complaints of the 3rd overseas convention on Augmented fact, digital truth and special effects, AVR 2016, held in Lecce, Italy, in June 2016.
The forty complete papers and 29 brief papers offered werde rigorously reviewed and chosen from 131 submissions. The SALENTO AVR 2016 convention meant to assemble researchers, scientists, and practitioners to debate key matters, ways, rules, open difficulties, leading edge purposes and traits on digital and augmented fact, 3D visualization and special effects within the parts of drugs, cultural background, arts, schooling, leisure, commercial andmilitary sectors.
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Additional info for Augmented Reality, Virtual Reality, and Computer Graphics: Third International Conference, AVR 2016, Lecce, Italy, June 15-18, 2016. Proceedings, Part II
5 presents the conclusions and future lines of work. 2 Development of the 3D Video Animations The production of a video animation includes many tasks that are usually grouped into 3 main stages: preproduction, production and postproduction. As it was a small-scale project, these 3 stages were simpliﬁed. Additionally, a making-of of the short ﬁlm has been done and uploaded in Internet . 1 Pre-production First, the identiﬁcation of the main objectives of the video was done in collaboration with the Sleep Diagnosis Unit of the University Hospital of Burgos.
The ﬁrst group is included in the DVD box that the children receive when they come to the hospital for sleep diagnosis in the form of a comic that transcribes all the dialogues in the video. Although this material might be relatively less interesting for very small children, it will have its interest for children up to 6 years old. Also, some cut-outs of the main characters of the short ﬁlm, and a book of stickers that can be folded together to re-build the short ﬁlm, are included in the box. Figure 9 shows some examples of these materials.
18, 589–596 (2012) 9. : Optical see-through HMD calibration: a stereo method validated with a video see-through system. In: Proceedings of the IEEE and ACM International Symposium on Augmented Reality, pp. 165–174 (2000) 10. : Corneal-imaging calibration for optical see-through head-mounted displays. IEEE Trans. Vis. Comput. Graph. 21, 481–490 (2015) 11. : A flexible new technique for camera calibration. IEEE Trans. Pattern Anal. 22, 1330–1334 (2000) 12. : Camera Augmented Mobile C-Arm (CAMC): calibration, accuracy study, and clinical applications.