By Brandon Sanderson
Alcatraz Smedry is again with a brand new mission!
The Evil Librarians are nonetheless as much as their antics and it's as much as Alcatraz Smedry to place a cease to it! This moment booklet will take Alcatraz and corporate on an exploration of the Library of Alexandria, which -- regardless of Librarian rumors -- used to be by no means destroyed. it's a mysterious position and everybody is aware that it holds darkish secrets and techniques. Can Alcatraz, together with his expertise for breaking issues, holiday into this mystery global? Or will the Evil Librarians once more be triumphant?
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Extra info for Alcatraz Versus the Scrivener's Bones (Alcatraz, Book 2)
Adventurers sometimes find them, although nobody has ever discovered what they do. And since you can never take them off once you put them on, you might as well wear this one. And now, since there is nothing more up here on the mountain (not even another bear) and no way down except the way you came, you'd better go back to the Village at 4 and decide on some other course of action. 44 Something funny is happening. Well, perhaps funny isn't exactly the right word, since the lid of the casket is slowly opening and out of it is rising a slim, deathly pale figure in white gloves, evening suit and an opera cloak, staring at you with deep-set red eyes and smiling at you with top teeth so long they actually come down over his lower lip.
It tastes better than it sounds and will heal a double dice roll of LIFE POINTS each time you use it. Return to 97 and use any door. 69 A peculiar room this, peculiarly shaped and with a deep purple velvet curtain closing off the northern section. Cold, isn't it? There are little glittering crystals on the walls, like ice, except they are green and pink. You touch one curiously and promptly get a cold burn. This stuff is colder than ice, colder than anything you've ever experienced. You're shivering already.
So he lives here, in this oak tree. An eccentric wizard to be sure, since you know he also lives (sometimes) in a log castle and (sometimes) in a crystal cave. But not wishing to be left behind, you follow him quickly — almost too quickly since the running round and round the spiral staircase makes you feel distinctly dizzy. The staircase ends in a hallway and while there is no sign of Merlin you notice a doorway ajar and go in to find him seated at a table in the middle of a surprisingly comfortable room, hunched over a large crystal ball which is emitting a weird bluegreen light.