Welcome to the Discreet® professional education Courseware for 3ds max 7® software program! think of this ebook an all-access cross to the creation and educating event of Discreet's education specialists.
The classes within the guide hide not just the hot beneficial properties present in 3ds max 7, but additionally their integration into the general construction workflow of utilizing 3ds max. the educational is designed for 3ds max clients who are looking to improve their abilities, get accustomed to new good points, and fast grasp easy methods to make the most of them.
How you're employed throughout the tutorials is as much as you. This specified two-in-one package deal comprises:
. education DVD-ROM with lively modules in AVI structure. An teacher demonstrates every one step.
. A ebook that essentially files every one instructional.
Modeling, fabrics, Inverse Kinematics/Scripting, Animation, lighting fixtures, Rendering, and Compositing
Learn from the construction and coaching services of Discreet Courseware builders, education experts, and licensed running shoes who contributed to this guide. for info approximately different studying instruments items from Discreet, stopover at www.discreet.com/training.
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Additional resources for 3ds max 7 New Features and Production Workflow
In the Front viewport, click and drag from the child to the parent Helper Object (Knight_HLP_pendant). 13. Rotate and Move the Point Helper so the pendant appears to be rest- ing on the character’s chest. Modeling the High-Resolution Cape 14. max. Modeling the High-Resolution Cape Next, you model a high-resolution version of the cape. This will be used for the Skin Wrap modifier later in the chapter. You use Edit Poly to procedurally model changes to the cape, and Turbo Smooth to subdivide the geometry.
Press 1 to go to Sub-Object Vertex. Tip: Holding down CTRL while choosing another sub-object selection creates the selection based on the previous sub-object selection. 31 32 Chapter 1: Modeling a Cape and Pendant 18. Model the new vertices into a fold sticking up from the top of the cape. 19. In the User viewport, choose Edge 54. 20. In the Selection rollout, choose Ring. 21. Choose the Settings button next to Connect and add two new Edge Loops. Modeling the High-Resolution Cape Use the new vertices to model another fold.
Choose the high-resolution knight. 17. max. Using Reactor Using Preserve UVs The next step is to add more edge loops to the character so that you can get better deformations in the hip area once you rig and skin this character. Since the character is already mapped, adding geometry usually affects the UVW map coordinates. You use the Preserve UV feature built into the Edit Poly Modifier to rectify this problem. 1. max. 2. Hide the Knight_GEO_BodyLowRes object. 3. In the User viewport, choose Knight_GEO_BodyHighRes.