Download 3-D Human Modeling and Animation, Second Edition by Peter Ratner PDF

By Peter Ratner

The entire instruments and information to create electronic characters which may flow, convey feelings, and speak three-D Human Modeling and Animation demonstrates how one can use your inventive talents in determine drawing, portray, and sculpture to create lively human figures utilizing the newest desktop expertise. This easy-to-follow booklet courses you thru the entire valuable steps to create and animate electronic people. scholars 3-D artists will locate this publication to be a useful source. This moment variation combines targeted, sensible information regarding growing and animating three-D human versions. greater than four hundred photos, interactive records, and fascinating animations integrated at the CD-ROM aspect the modeling and animation approaches for either female and male figures. bankruptcy ambitions and routines are tied to the CD-ROM, which additionally offers colour instance pictures, pattern versions, modeling templates, textures, lesson plans, and appropriate animation videos that let you commence modeling and animating right now!

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Extra resources for 3-D Human Modeling and Animation, Second Edition

Sample text

Use the knife tool to slice across the chin for extra points to pull and push. Fig. 2-12 Step 8. The chin is beveled down and shaped in subdivision mode. Step 9. Split the front nose polygon down the middle. Make sure the top and bottom adjoining polygons don't have more than four points by splitting them into three-sided ones (Figure 2-13). Fig. 2-14 Step 10. The two front nose polygons are beveled forward and in. 29 Step 1 1 . Step 13. Refine the shape of the nose. Select the top polygon of the head (right behind the nose) and bevel it up (Figure 2-15).

33 Step 25. Bevel the selected polygon back toward the middle of the stomach (Figure 2-29). Shift: 12 cm Inset: -2 cm Adjust the position of the polygon so it ends in the middle of the stomach. Work in subdivision mode to adjust the half torso according to your template. Fig. 2-30 Step 26. Another bevel of the back polygon (arrows). Step 27. In low-polygon mode, bevel the last polygon back some more to end just after the back legs (Figure 2-31). 5 cm Fig. 2-29 Step 25. The polygon is beveled toward the middle of the stomach (arrows).

1-57 Step 2. Beveling back the first section. 18 Fig. 1-58 Step 3. The third section is beveled back. Step 4. 5 cm Edges: Inner Fig. 1-59 Step 4. Beveling out the fourth section. Step 5. Bevel the back polygon straight with the following settings (Figure 1-60): Step 7. Bevel the back polygon in with the following settings (Figure 1-62): Fig. 1 -60 Step 5. The rear polygon is beveled straight back. Step 6. 5 cm Inset: 17 cm Edges: Inner Fig. 1 -61 Step 6. Beveling the bottom polygon down and in.

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